Same Job Every Day (2014)
A downloadable game
About
Created in 48 hours for Ludum Dare 29 (April 2014) - theme: "Beneath the Surface".
I wished to recreate the dialogue system I had previously made for Decorus Carcer (made in XNA), but this time created with Unity.
I wrote a simple visual novel scenario where the protagonist was waking up to go to work. You could make a few choices in your morning routine that would affect the ending you would get once he had arrived at his place of employment.
The story was inspired by my real-life experience working at the time where I was growing more and more fatigued with working 9-5.
Gameplay videos
Status | Prototype |
Author | Emotion Theory |
Genre | Visual Novel |
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