A downloadable game

About

Made in 48 hours for Global Game Jam 2014 - theme: "We don’t see things as they are, we see them as we are."

I was experimenting with camera angles, interactive objects, mouse controls, and visual effects.

The 3D text appearing in-world was inspired by the PlayStation game Rain (Sony, 2013).

The game Journey (thatgamecompany, 2012) also served as an inspiration for the game's atmosphere and aesthetics.

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